Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Oct 03, 2005, 12:22 PM // 12:22   #1
Ascalonian Squire
 
Invincible Darth's Avatar
 
Join Date: Oct 2005
Location: Canada
Guild: The Elite Of Tyria
Profession: E/Mo
Advertisement

Disable Ads
Default E/mo Geo Build

HI, its me again. THis is my current geo build. Its For all thoose warriors who think that mages are the weakest link.

Stone Daggers
Kinetic Armor
Armor of Earth
Ward Against Melee
Obsidian Flesh
Aura OF restoration
Obsidian Flame
Healing Breeze.

Atr. 14 earth magic
9 healing
10 storage, or something like that

Is this any goood? Somtimes I sub obsidian Flesh for Mark of Protection and HEaling breeze for Shielding HAnds.
Invincible Darth is offline   Reply With Quote
Old Oct 03, 2005, 01:09 PM // 13:09   #2
Jungle Guide
 
Effigy's Avatar
 
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
Default

With all those enchantments, you might be better off subbing in Ether Renewal for Obsidian Flesh. Armor of Earth + Kinetic Armor + Obsidian Flesh + Ward Against Melee is probably overkill. You only have two damage spells; one of them causes exhaustion, and the other is pretty much subpar. A monk could easily outheal your damage, especially since SD triggers Healing Seed twice per cast. IMO you'd be better off taking Ether Renewal and another damage spell of some sort. Maybe try something like this:

Stone Daggers
Obsidian Flame
Crystal Wave
Ward Against Melee
Armor of Earth
Aura of Restoration
Ether Renewal
Healing Breeze (or whatever)

Crystal Wave seemed like your best option for a second damage spell, since you don't have any knockdown. With WAM it's assumed you'll have people nearby attacking you, and Crystal Wave cuts through their armor nicely. It could also be good for killing casters, since it has good damage at only 1/4s cast time, but the hard part will be getting next to them since you'll have a movement penalty. Situational, yes, but potentially very effective.

I really think you'll need ER though. You don't have any energy management in your current build, and ER will heal you anyway.
Effigy is offline   Reply With Quote
Old Oct 03, 2005, 03:25 PM // 15:25   #3
Banned
 
Dont Look At My's Avatar
 
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
Default

I love ER, its a really nice skill, but you need at least 4-5enchantements, that its worth it. and that build does. Good job ^^
Dont Look At My is offline   Reply With Quote
Old Oct 03, 2005, 03:53 PM // 15:53   #4
Ascalonian Squire
 
Invincible Darth's Avatar
 
Join Date: Oct 2005
Location: Canada
Guild: The Elite Of Tyria
Profession: E/Mo
Default I tryed.

Hey, I tryed out your build but i was running out of energy fast, and my enchants kept replacing each other. Any suggestions?
Invincible Darth is offline   Reply With Quote
Old Oct 03, 2005, 03:55 PM // 15:55   #5
Ascalonian Squire
 
Invincible Darth's Avatar
 
Join Date: Oct 2005
Location: Canada
Guild: The Elite Of Tyria
Profession: E/Mo
Default lol

I tryed the build out on ice scale level 17s, lol. maybe they were just pwning, thanks for the hlp
Invincible Darth is offline   Reply With Quote
Old Oct 03, 2005, 04:01 PM // 16:01   #6
Ascalonian Squire
 
Join Date: Aug 2005
Guild: Select Few [SF]
Profession: Mo/Me
Default

My Ele Geomancer For Tombs, really its just a Warder with a bit of damage potential.

Stone Daggers
Ward melee
Ward Ele
Ward Foe
Grasping Earth
Elemental Attunement
Earth Attunement
Res Sig

Energy is never a problem, Always get it back, when I see monks being chased I just run to the projected path that i think the monk will be in, cast ward foes and wait for the foes to come through, then cast Grasping earth on them as they WALK by me, and then i watch them crawl away for the next 20 seconds.
All the wards last 20 seconds and when im not warding I can help out with spamming stoen daggers.
Originally this was made for GVG in a Obsidian Flame Spike build, where we had 1 monk it was my job as warder to protect the group. It worked good enough to try in tombs, I ended up Testing this build with a Smite Build, Ranger Spike Group, Air Spike, Fire Spike, and yes even lowly iway, and the basic assumption I got from all of it was Slow down effects absolutely rock, every build I ran thsi with enjoyed that the targets where all immobilized, opposing forces had all damage halved all the time, overall this build is extremely in the utility build section, I liked it alot and I think alot of people will too! Try it out and have some fun with it.

Last edited by lynxxClan; Oct 03, 2005 at 04:06 PM // 16:06..
lynxxClan is offline   Reply With Quote
Old Oct 05, 2005, 10:47 AM // 10:47   #7
Krytan Explorer
 
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
Default

Quote:
Originally Posted by lynxxClan
My Ele Geomancer For Tombs, really its just a Warder with a bit of damage potential.

Stone Daggers
Ward melee
Ward Ele
Ward Foe
Grasping Earth
Elemental Attunement
Earth Attunement
Res Sig

Energy is never a problem, Always get it back, when I see monks being chased I just run to the projected path that i think the monk will be in, cast ward foes and wait for the foes to come through, then cast Grasping earth on them as they WALK by me, and then i watch them crawl away for the next 20 seconds.
All the wards last 20 seconds and when im not warding I can help out with spamming stoen daggers.
Originally this was made for GVG in a Obsidian Flame Spike build, where we had 1 monk it was my job as warder to protect the group. It worked good enough to try in tombs, I ended up Testing this build with a Smite Build, Ranger Spike Group, Air Spike, Fire Spike, and yes even lowly iway, and the basic assumption I got from all of it was Slow down effects absolutely rock, every build I ran thsi with enjoyed that the targets where all immobilized, opposing forces had all damage halved all the time, overall this build is extremely in the utility build section, I liked it alot and I think alot of people will too! Try it out and have some fun with it.
No offence but stone daggers is like one of the worst spells you can spam in halls. Does like...30 total damage, and it fuels seed insanely.
cookiehoarder is offline   Reply With Quote
Old Oct 05, 2005, 12:42 PM // 12:42   #8
Banned
 
Dont Look At My's Avatar
 
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
Default

Quote:
Originally Posted by cookiehoarder
No offence but stone daggers is like one of the worst spells you can spam in halls. Does like...30 total damage, and it fuels seed insanely.
I beg your pardon?
stone daggers can do up to 60damage, when you spamm them on weak armor, and its a great spell for Ether Renewal, I think that worst spell you can spamm is Flare, because I've seen people doing it and it suckz.
Dont Look At My is offline   Reply With Quote
Old Oct 05, 2005, 01:07 PM // 13:07   #9
Jungle Guide
 
Effigy's Avatar
 
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
Default

I'm pretty sure Stone Daggers maxes at ~50 total damage per cast, but that still not too bad. It does decent damage, but the problem is that if your target gets Seed cast on them, SD will trigger it twice per cast since it fires two projectiles. Thus, you're doing ~50 damage per cast and the target is getting healed for ~50-60 hps.

Like you said though, it goes great with ER and it's a decent spam attack to use between casting other spells. Building your whole offense around it is a bad idea imo, that's why I recommend getting another attack of some sort.
Effigy is offline   Reply With Quote
Old Oct 05, 2005, 03:32 PM // 15:32   #10
on a GW break until C4
 
FrogDevourer's Avatar
 
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
Default

Quote:
Originally Posted by Dont Look At My
I beg your pardon?
stone daggers can do up to 60damage, when you spamm them on weak armor, and its a great spell for Ether Renewal, I think that worst spell you can spamm is Flare, because I've seen people doing it and it suckz.
Quoted for being wrong. Read the skill description.

Flare: 16/40dmg
Stone Daggers: 2x 3/20dmg

Against anybody with a decent armor, your dmg/energy ratio is very weak. Flare is bad if you want to deal damage, and stone daggers is worse (Healing Seed: reread cookie's post).
__________________

Last edited by FrogDevourer; Oct 05, 2005 at 03:50 PM // 15:50..
FrogDevourer is offline   Reply With Quote
Old Oct 06, 2005, 01:02 AM // 01:02   #11
Krytan Explorer
 
Join Date: Jun 2005
Default

Can reach 25 damage each, with superior rune and earth headpiece.
pagansaint is offline   Reply With Quote
Old Oct 06, 2005, 09:10 PM // 21:10   #12
Krytan Explorer
 
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
Default

Quote:
Originally Posted by Dont Look At My
I beg your pardon?
stone daggers can do up to 60damage, when you spamm them on weak armor, and its a great spell for Ether Renewal, I think that worst spell you can spamm is Flare, because I've seen people doing it and it suckz.
And when they stick a seed on your target?
cookiehoarder is offline   Reply With Quote
Old Oct 06, 2005, 09:35 PM // 21:35   #13
rii
Desert Nomad
 
Join Date: Mar 2005
Location: UK
Default

Quote:
Originally Posted by pagansaint
Can reach 25 damage each, with superior rune and earth headpiece.

Well, consider the entire of tombs owned :P

stone daggers is only worth it since you can spam when ether renewal is up. aside from that, get something that does damage.
rii is offline   Reply With Quote
Old Oct 06, 2005, 11:27 PM // 23:27   #14
Desert Nomad
 
Phades's Avatar
 
Join Date: Jun 2005
Default

Well, considering you only have ~7 seconds to spam things durring ether renewal now, which translates into 4 stone dagger casts, id say its hardly worth it.
Phades is offline   Reply With Quote
Old Oct 07, 2005, 12:40 PM // 12:40   #15
Banned
 
Dont Look At My's Avatar
 
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
Default

Quote:
Originally Posted by FrogDevourer
Quoted for being wrong. Read the skill description.

Flare: 16/40dmg
Stone Daggers: 2x 3/20dmg

Against anybody with a decent armor, your dmg/energy ratio is very weak. Flare is bad if you want to deal damage, and stone daggers is worse (Healing Seed: reread cookie's post).
Quote:
Originally Posted by cookiehoarder
And when they stick a seed on your target?
Nice doubleposts ^^
Well anyways read the descripton of healing seed, and you come along the long recharge time. Thats one point. Ever heard of *ChangeTarget*?
Now more important point: In 8on8 you just switch to another target (1 of 3monks). Now in Arena, there are only 4players, and you almost never play against 2monks. And as we know that Healing Seed is ALLY-ONLY, I just target the monks because they cant cast it on themselves.

And Stone daggers arent worse. Because actually they seem to do more damage on low armor people. Much more damage than Flare does. And as we are talking about an Earth build. Who would deal damage with Flare, with attributes put into earth?
Dont Look At My is offline   Reply With Quote
Old Oct 07, 2005, 12:42 PM // 12:42   #16
Banned
 
Dont Look At My's Avatar
 
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
Default

Quote:
Originally Posted by Phades
Well, considering you only have ~7 seconds to spam things durring ether renewal now, which translates into 4 stone dagger casts, id say its hardly worth it.
huh? Ether Renewal is very well worth it, you would cast like 6daggers with the new change, and anyways, I only need 4 to get back to full energy, so Ether Renewal stays a great Elite for spamming Daggers.
Dont Look At My is offline   Reply With Quote
Old Oct 07, 2005, 12:59 PM // 12:59   #17
Jungle Guide
 
Effigy's Avatar
 
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
Default

It's also a good idea to use a 20% longer enchantment staff wrapping with ER to squeeze and extra second or so out of it. Plus it helps your other enchantments.
Effigy is offline   Reply With Quote
Old Oct 07, 2005, 01:08 PM // 13:08   #18
Lady Fie
 
Sister Rosette's Avatar
 
Join Date: Aug 2005
Location: Sapporo
Guild: Tha Skulls [Ts]
Profession: D/W
Default

A better geo build, avoiding all that pesky exhaustion.

Stone Daggers (Spam or shoot low hp people running)
Obsidian Flame (16 Earth its 118 damage right past armor)
Glyph of Energy (Cancels Flame's exhaustion)
An Earth AoE (Aftershock/Crystal Wave, etc, I take wave. It's pretty
and Earthquake takes too long to cast)
1 Earth defense skill (I usually take kinetic and keep it up with daggers)
Earth attunement
Aura of restoration
Res sig

Glyph, flame, spam others as need arises.
Sister Rosette is offline   Reply With Quote
Old Oct 07, 2005, 01:15 PM // 13:15   #19
Jungle Guide
 
Effigy's Avatar
 
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
Default

That seems decent, but I wonder if GoE is the best choice for an elite. Obsidian Flame only costs 5e, so you're not benefiting from the energy saving potential. GoE has a 15 sec recharge vs 5 sec on Obs Flame, so it won't allow you to spam the latter without exhaustion. Exhaustion wears off after ~30 sec, so if you cast Obs Flame every time GoE is up, you'd only end up casting Flame twice as often than you would if you just waiting out the exhaustion.

Personally I'd go with Elemental Attunement instead, so you're only paying 30% of the cost on all your earth spells. As long as you only use Obs Flame every 30 sec or less, exhaustion shouldn't be too much of a problem. Ether Renewal is another option, but not as powerful as it used to be.
Effigy is offline   Reply With Quote
Old Oct 07, 2005, 02:24 PM // 14:24   #20
Banned
 
Dont Look At My's Avatar
 
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
Default

Exhaustion is no porblem as long as you don't spamm Obs Flame. If you really want to deal damage, take stoning with you (really kills low armor professions) and an attack like Obs flame that goes through armor (against rangers or warriors)
Dont Look At My is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Critique My Build thread: Mesmer PvE (FoW) build (Somewhat long) Ellipson The Campfire 13 Nov 19, 2007 04:01 AM // 04:01
Melandru's Arrows Ranger Build (Chris_nin00 build #2) chris_nin00 The Campfire 12 Dec 19, 2005 02:32 AM // 02:32
Couple of Necro builds. One solo farm, One 2 Man UW build, 1 Pvp build Skel Flamebender The Campfire 7 Nov 08, 2005 02:17 PM // 14:17
Build Help Plz: Farming Mo/W Build - Skill,Armor,Weap, Etc? HolyMilkman The Campfire 2 Oct 26, 2005 01:11 AM // 01:11
greatest farm build/solo pve build dmxy The Campfire 4 Jun 07, 2005 12:59 PM // 12:59


All times are GMT. The time now is 01:53 AM // 01:53.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("